1200mm Artillery Cannon II
One of the most powerful projectile cannons a battleship can equip.
Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
Public: yes
Radius: 2 km
Mass: 750 kg
Volume: 20 m3
Capacity: 1 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Usage: 3,025 MW
CPU Usage: 44 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 0 GJ
Targeting Optimal Range: 38 km, 640 m
Trackingspeed / Accuracy: 0.01125 rad/sec
Miscellaneous Rate Of Fire: 21 sec, 38 ms
Charges Per Cycle: 1
Damage Modifier: 6.098x
Charge Size: Large
Accuracy Falloff: 35 km
Used With (Chargegroup): Charge / Projectile Ammo
Used With (Chargegroup): Charge / Advanced Artillery Ammo
Signature Resolution: 400 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 2.1 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,343
Other Slots Occupied: 1
Accuracy Bonus: 0
Republic Fleet Bonus Multiplier: 0
Heat Dissipation Rate Modifier: 0.02
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 100
Manufacturing Time: 4 hr, 26 min, 40 sec
Research Material Time: 17 hr, 46 min, 40 sec
Research Copy Time: 18 days, 12 hr, 26 min, 40 sec
Research Productivity Time: 1 day, 2 hr, 40 min
Research Invention Time: 2 days, 18 hr, 40 min
Productivity Modifier: 3,200
Material Modifier: 5
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