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1200mm Artillery Cannon II

One of the most powerful projectile cannons a battleship can equip.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

  • Public: yes
  • Radius: 2 km
  • Mass: 750 kg
  • Volume: 20 m3
  • Capacity: 1 m3
  • Meta Level: 5
  • Tech Level: 2

Fitting

  • Powergrid Usage: 3,025 MW
  • CPU Usage: 44 tf

Structure

  • Structure Hitpoints: 40 HP

Capacitor

  • Activation Cost: 0 GJ

Targeting

  • Optimal Range: 38 km, 640 m
  • Trackingspeed / Accuracy: 0.01125 rad/sec

Miscellaneous

  • Rate Of Fire: 21 sec, 38 ms
  • Charges Per Cycle: 1
  • Damage Modifier: 6.098x
  • Charge Size: Large
  • Accuracy Falloff: 35 km
  • Used With (Chargegroup): Charge / Projectile Ammo
  • Used With (Chargegroup): Charge / Advanced Artillery Ammo
  • Signature Resolution: 400 m
  • Overload Rate Of Fire Bonus: -15%
  • Heat Damage: 2.1 HP
  • Required Thermodynamics Level: 1 Level
  • Color Scheme: 11,343

Other

  • Slots Occupied: 1
  • Accuracy Bonus: 0
  • Republic Fleet Bonus Multiplier: 0
  • Heat Dissipation Rate Modifier: 0.02

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 2
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 100
  • Manufacturing Time: 4 hr, 26 min, 40 sec
  • Research Material Time: 17 hr, 46 min, 40 sec
  • Research Copy Time: 18 days, 12 hr, 26 min, 40 sec
  • Research Productivity Time: 1 day, 2 hr, 40 min
  • Research Invention Time: 2 days, 18 hr, 40 min
  • Productivity Modifier: 3,200
  • Material Modifier: 5