1200mm Heavy 'Jolt' Artillery I
One of the most powerful projectile cannons a battleship can equip.
Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Public: yes
Radius: 2 km
Mass: 750 kg
Volume: 20 m3
Capacity: 1 m3
Meta Level: 0
Tech Level: 1
Fitting Powergrid Usage: 2,475 MW
CPU Usage: 36 tf
Meta Group ID: 3
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 0 GJ
Targeting Optimal Range: 32 km, 200 m
Trackingspeed / Accuracy: 0.01125 rad/sec
Miscellaneous Rate Of Fire: 21 sec, 38 ms
Charges Per Cycle: 1
Damage Modifier: 5.59x
Charge Size: Large
Accuracy Falloff: 38 km, 500 m
Used With (Chargegroup): Charge / Projectile Ammo
Signature Resolution: 400 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 2.1 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,341
Other Slots Occupied: 1
Accuracy Bonus: 0
Republic Fleet Bonus Multiplier: 0
Heat Dissipation Rate Modifier: 0.01
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 1
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 1,000
Manufacturing Time: 2 hr, 13 min, 20 sec
Research Material Time: 3 hr, 20 min
Research Copy Time: 3 hr, 20 min
Research Productivity Time: 3 hr, 20 min
Research Invention Time: 1 day, 9 hr, 20 min
Productivity Modifier: 120
Material Modifier: 5
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