125mm Railgun II
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Public: yes
Radius: 10 m
Mass: 50 kg
Volume: 5 m3
Capacity: 0.4 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Usage: 8 MW
CPU Usage: 17 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 2.15 GJ
Targeting Optimal Range: 10 km, 800 m
Trackingspeed / Accuracy: 0.085 rad/sec
Miscellaneous Rate Of Fire: 3 sec, 250 ms
Charges Per Cycle: 1
Damage Modifier: 2.4x
Charge Size: Small
Accuracy Falloff: 5 km
Used With (Chargegroup): Charge / Hybrid Ammo
Used With (Chargegroup): Charge / Advanced Railgun Ammo
Signature Resolution: 40 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 0.8 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,325
Other Slots Occupied: 1
Target Module: 0
Accuracy Bonus: 0
Main Color: 8,627,698
Heat Dissipation Rate Modifier: 0.02
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 100
Manufacturing Time: 1 hr, 6 min, 40 sec
Research Material Time: 3 hr, 20 min
Research Copy Time: 4 days, 15 hr, 6 min, 40 sec
Research Productivity Time: 6 hr, 40 min
Research Invention Time: 16 hr, 40 min
Productivity Modifier: 800
Material Modifier: 5
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