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150mm Light AutoCannon I

A simple but effective close combat autocannon.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

  • Public: yes
  • Radius: 20 m
  • Mass: 20 kg
  • Volume: 5 m3
  • Capacity: 0.4 m3
  • Meta Level: 0
  • Tech Level: 1

Fitting

  • Powergrid Usage: 2 MW
  • CPU Usage: 6 tf

Structure

  • Structure Hitpoints: 40 HP

Capacitor

  • Activation Cost: 0 GJ

Targeting

  • Optimal Range: 900 m
  • Trackingspeed / Accuracy: 0.362 rad/sec

Miscellaneous

  • Rate Of Fire: 3 sec, 375 ms
  • Charges Per Cycle: 1
  • Damage Modifier: 2.475x
  • Charge Size: Small
  • Accuracy Falloff: 4 km, 400 m
  • Used With (Chargegroup): Charge / Projectile Ammo
  • Signature Resolution: 40 m
  • Overload Damage Bonus: 15%
  • Heat Damage: 0.8 HP
  • Required Thermodynamics Level: 1 Level
  • Color Scheme: 11,342

Other

  • Slots Occupied: 1
  • Accuracy Bonus: 0
  • Republic Fleet Bonus Multiplier: 0
  • Heat Dissipation Rate Modifier: 0.01

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 1
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 300
  • Manufacturing Time: 10 min
  • Research Material Time: 3 hr, 20 min
  • Research Copy Time: 3 hr, 20 min
  • Research Productivity Time: 3 hr, 20 min
  • Research Invention Time: 2 hr, 30 min
  • Productivity Modifier: 120
  • Material Modifier: 5