200mm Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Public: yes
Radius: 10 m
Mass: 50 kg
Volume: 10 m3
Capacity: 2 m3
Meta Level: 0
Tech Level: 1
Fitting Powergrid Usage: 180 MW
CPU Usage: 35 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 6.45 GJ
Targeting Optimal Range: 18 km
Trackingspeed / Accuracy: 0.028 rad/sec
Miscellaneous Rate Of Fire: 4 sec, 875 ms
Charges Per Cycle: 1
Damage Modifier: 2x
Charge Size: Medium
Accuracy Falloff: 10 km
Used With (Chargegroup): Charge / Hybrid Ammo
Signature Resolution: 125 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 0.7 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,324
Other Slots Occupied: 1
Target Module: 0
Accuracy Bonus: 0
Main Color: 8,627,698
Heat Dissipation Rate Modifier: 0.01
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 1
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 300
Manufacturing Time: 10 min
Research Material Time: 3 hr, 20 min
Research Copy Time: 3 hr, 20 min
Research Productivity Time: 3 hr, 20 min
Research Invention Time: 2 hr, 30 min
Productivity Modifier: 120
Material Modifier: 5
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