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200mm Railgun II

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

  • Public: yes
  • Radius: 10 m
  • Mass: 50 kg
  • Volume: 10 m3
  • Capacity: 2 m3
  • Meta Level: 5
  • Tech Level: 2

Fitting

  • Powergrid Usage: 189 MW
  • CPU Usage: 39 tf

Structure

  • Structure Hitpoints: 40 HP

Capacitor

  • Activation Cost: 6.45 GJ

Targeting

  • Optimal Range: 21 km, 600 m
  • Trackingspeed / Accuracy: 0.028 rad/sec

Miscellaneous

  • Rate Of Fire: 4 sec, 875 ms
  • Charges Per Cycle: 1
  • Damage Modifier: 2.4x
  • Charge Size: Medium
  • Accuracy Falloff: 10 km
  • Used With (Chargegroup): Charge / Hybrid Ammo
  • Used With (Chargegroup): Charge / Advanced Railgun Ammo
  • Signature Resolution: 125 m
  • Overload Rate Of Fire Bonus: -15%
  • Heat Damage: 0.7 HP
  • Required Thermodynamics Level: 1 Level
  • Color Scheme: 11,325

Other

  • Slots Occupied: 1
  • Target Module: 0
  • Accuracy Bonus: 0
  • Main Color: 8,627,698
  • Heat Dissipation Rate Modifier: 0.02

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 2
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 100
  • Manufacturing Time: 2 hr, 30 min
  • Research Material Time: 10 hr
  • Research Copy Time: 10 days, 10 hr
  • Research Productivity Time: 15 hr
  • Research Invention Time: 1 day, 13 hr, 30 min
  • Productivity Modifier: 1,800
  • Material Modifier: 5