425mm Railgun II
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Public: yes
Radius: 1 km
Mass: 750 kg
Volume: 20 m3
Capacity: 2 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Usage: 2,625 MW
CPU Usage: 77 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 30 GJ
Targeting Optimal Range: 57 km, 600 m
Trackingspeed / Accuracy: 0.009625 rad/sec
Miscellaneous Rate Of Fire: 9 sec, 563 ms
Charges Per Cycle: 1
Damage Modifier: 3.3x
Charge Size: Large
Accuracy Falloff: 24 km
Used With (Chargegroup): Charge / Hybrid Ammo
Used With (Chargegroup): Charge / Advanced Railgun Ammo
Signature Resolution: 400 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 1 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,325
Other Slots Occupied: 1
Target Module: 0
Accuracy Bonus: 0
Main Color: 8,627,698
Heat Dissipation Rate Modifier: 0.02
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 100
Manufacturing Time: 4 hr, 10 min
Research Material Time: 16 hr, 40 min
Research Copy Time: 17 days, 8 hr, 40 min
Research Productivity Time: 1 day, 1 hr
Research Invention Time: 2 days, 14 hr, 30 min
Productivity Modifier: 3,000
Material Modifier: 5
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