650mm Artillery Cannon II
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser.
Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
Public: yes
Radius: 200 m
Mass: 125 kg
Volume: 10 m3
Capacity: 0.5 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Usage: 220 MW
CPU Usage: 28 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 0 GJ
Targeting Optimal Range: 19 km, 320 m
Trackingspeed / Accuracy: 0.0275 rad/sec
Miscellaneous Rate Of Fire: 12 sec, 750 ms
Charges Per Cycle: 1
Damage Modifier: 5.544x
Charge Size: Medium
Accuracy Falloff: 17 km, 500 m
Used With (Chargegroup): Charge / Projectile Ammo
Used With (Chargegroup): Charge / Advanced Artillery Ammo
Signature Resolution: 125 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 1.9 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,343
Other Slots Occupied: 1
Accuracy Bonus: 0
Republic Fleet Bonus Multiplier: 0
Heat Dissipation Rate Modifier: 0.02
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 100
Manufacturing Time: 2 hr, 46 min, 40 sec
Research Material Time: 11 hr, 6 min, 40 sec
Research Copy Time: 11 days, 13 hr, 46 min, 40 sec
Research Productivity Time: 16 hr, 40 min
Research Invention Time: 1 day, 17 hr, 40 min
Productivity Modifier: 2,000
Material Modifier: 5
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