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650mm Artillery Cannon II

A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

  • Public: yes
  • Radius: 200 m
  • Mass: 125 kg
  • Volume: 10 m3
  • Capacity: 0.5 m3
  • Meta Level: 5
  • Tech Level: 2

Fitting

  • Powergrid Usage: 220 MW
  • CPU Usage: 28 tf

Structure

  • Structure Hitpoints: 40 HP

Capacitor

  • Activation Cost: 0 GJ

Targeting

  • Optimal Range: 19 km, 320 m
  • Trackingspeed / Accuracy: 0.0275 rad/sec

Miscellaneous

  • Rate Of Fire: 12 sec, 750 ms
  • Charges Per Cycle: 1
  • Damage Modifier: 5.544x
  • Charge Size: Medium
  • Accuracy Falloff: 17 km, 500 m
  • Used With (Chargegroup): Charge / Projectile Ammo
  • Used With (Chargegroup): Charge / Advanced Artillery Ammo
  • Signature Resolution: 125 m
  • Overload Rate Of Fire Bonus: -15%
  • Heat Damage: 1.9 HP
  • Required Thermodynamics Level: 1 Level
  • Color Scheme: 11,343

Other

  • Slots Occupied: 1
  • Accuracy Bonus: 0
  • Republic Fleet Bonus Multiplier: 0
  • Heat Dissipation Rate Modifier: 0.02

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 2
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 100
  • Manufacturing Time: 2 hr, 46 min, 40 sec
  • Research Material Time: 11 hr, 6 min, 40 sec
  • Research Copy Time: 11 days, 13 hr, 46 min, 40 sec
  • Research Productivity Time: 16 hr, 40 min
  • Research Invention Time: 1 day, 17 hr, 40 min
  • Productivity Modifier: 2,000
  • Material Modifier: 5