Cerberus
Name: Cerberus
Hull: Caracal Class
Role: Heavy Assault Ship
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
Developer: Lai Dai
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
Caldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level
Heavy Assault Ship Skill Bonus: 10% bonus to Heavy Assault and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire per level
Public: yes
Radius: 202 m
Mass: 12,720,000 kg
Volume: 92,000 m3
Packaged Volume: 10,000 m3
Capacity: 650 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Output: 635 MW
Low Slots: 4
Med Slots: 5
High Slots: 6
CPU Output: 440 tf
Launcher Hardpoints: 5 hardpoints
Turret Hardpoints: 0 hardpoints
Calibration: 400 points
Rig Slots: 2
Upgrade Hardpoints: 2 hardpoints
Fw Lp Kill: 200
Shield Shield Capacity: 2,004 HP
Shield Em Damage Resistance: 0%
Shield Explosive Damage Resistance: 50%
Shield Kinetic Damage Resistance: 70%
Shield Thermal Damage Resistance: 80%
Shield Recharge Time: 20 min, 50 sec
Shield Uniformity: 0.75
Armor Armor Hitpoints: 1,196 HP
Armor Em Damage Resistance: 50%
Armor Explosive Damage Resistance: 10%
Armor Kinetic Damage Resistance: 63%
Armor Thermal Damage Resistance: 87%
Armor Uniformity: 0.75
Structure Structure Hitpoints: 1,406 HP
Max Velocity: 175 m/sec
Inertia Modifier: 0.4635x
Kinetic Dmg Resistance: 0%
Thermal Dmg Resistance: 0%
Explosive Dmg Resistance: 0%
EM Dmg Resistance: 0%
Structure Uniformity: 0.75
Capacitor Recharge Time: 5 min, 35 sec
Capacitor Capacity: 1,062.5 GJ
Targeting Maximum Targeting Range: 80 km
Max Locked Targets: 6
RADAR Sensor Strength: 0 points
LADAR Sensor Strength: 0 points
Magnetometric Sensor Strength: 0 points
Gravimetric Sensor Strength: 16 points
Signature Radius: 135 m
Scan Resolution: 282 mm
Miscellaneous Damage: 0
Powerload: 0 MW
Warp Factor: 0
Warp Speed Multiplier: 1.25x
Heat Attenuation: 0.76
Heat Attenuation Med: 0.71
Heat Attenuation Med: 0.63
Ship Warp Speed: 1
Rig Size: Medium
Color Scheme: 11,335
Other Power To Speed: 1
CPU Load: 0 tf
Targeting Speed: 4 sec, 500 ms
Main Color: 16,777,215
Max Passengers: 580
Uniformity: 1
Warp Capacitor Need: 0.000000813
Propulsion Graphic ID: 395
Gfx Booster ID: 395
Ship Bonus CC: 5
Ship Bonus CC 2: 10
Elite Bonus Heavy Gunship 1: 10
Elite Bonus Heavy Gunship 2: -5
Heat Capacity Hi: 100
Heat Dissipation Rate: 0.01
Heat Dissipation Rate Hi: 0.01
Heat Dissipation Rate Low: 0.01
Heat Capacity Med: 100
Heat Capacity Low: 100
Heat Generation Multiplier: 0.75
Drones Drone Capacity: 0 m3
Drone Bandwidth: 0 Mbit/sec
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 10
Manufacturing Time: 1 day, 20 hr, 26 min, 40 sec
Research Material Time: 7 days, 9 hr, 46 min, 40 sec
Research Copy Time: 18 days, 12 hr, 26 min, 40 sec
Research Productivity Time: 11 days, 2 hr, 40 min
Research Invention Time: 27 days, 18 hr, 40 min
Productivity Modifier: 32,000
Material Modifier: 5
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