Dual 150mm Railgun II
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Public: yes
Radius: 100 m
Mass: 175 kg
Volume: 10 m3
Capacity: 4 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Usage: 84 MW
CPU Usage: 35 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 5 GJ
Targeting Optimal Range: 14 km, 400 m
Trackingspeed / Accuracy: 0.042 rad/sec
Miscellaneous Rate Of Fire: 3 sec, 900 ms
Charges Per Cycle: 1
Damage Modifier: 1.8x
Charge Size: Medium
Accuracy Falloff: 6 km
Used With (Chargegroup): Charge / Hybrid Ammo
Used With (Chargegroup): Charge / Advanced Railgun Ammo
Signature Resolution: 125 m
Overload Rate Of Fire Bonus: -15%
Heat Damage: 0.6 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,325
Other Slots Occupied: 1
Target Module: 0
Accuracy Bonus: 0
Main Color: 8,627,698
Heat Dissipation Rate Modifier: 0.02
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 100
Manufacturing Time: 1 hr, 40 min
Research Material Time: 6 hr, 40 min
Research Copy Time: 6 days, 22 hr, 40 min
Research Productivity Time: 10 hr
Research Invention Time: 1 day, 1 hr
Productivity Modifier: 1,200
Material Modifier: 5
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