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Juggernaut Rage Torpedo

An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.

This modified version of the Juggernaut Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed.

  • Public: yes
  • Radius: 5 m
  • Mass: 1,000 kg
  • Volume: 0.1 m3
  • Meta Level: 5
  • Tech Level: 2
  • Batch Size: 5,000

Structure

  • Structure Hitpoints: 280 HP
  • Max Velocity: 1,250 m/sec
  • Inertia Modifier: 1,000x
  • Structure Uniformity: 0.75

Miscellaneous

  • EM Damage: 0 HP
  • Explosive Damage: 0 HP
  • Kinetic Damage: 576 HP
  • Thermal Damage: 0 HP
  • Used With (Launchergroup): Module / Missile Launcher Siege
  • Max Flight Time: 6 sec, 400 ms
  • Signature Radius Bonus: 4.5%
  • Base Shield Damage: 0
  • Base Armor Damage: 0
  • Explosion Velocity: 61 m/sec
  • Explosion Radius: 650 m
  • Damage Reduction Factor: 5.2
  • Aoe Damage Reduction Sensitivity: 5.5

Other

  • Detonation Proximity: 35 m
  • Aimed Launch: 0
  • Aoe Falloff: 750

Blueprint

  • Public: yes
  • Mass: 1 kg
  • Volume: 0.01 m3
  • Tech Level: 2
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 100
  • Manufacturing Time: 22 hr, 13 min, 20 sec
  • Research Material Time: 3 days, 16 hr, 53 min, 20 sec
  • Research Copy Time: 92 days, 14 hr, 13 min, 20 sec
  • Research Productivity Time: 5 days, 13 hr, 20 min
  • Research Invention Time: 13 days, 21 hr, 20 min
  • Productivity Modifier: 16,000
  • Material Modifier: 5