Light Electron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Public: yes
Radius: 10 m
Mass: 150 kg
Volume: 5 m3
Capacity: 1 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Usage: 4 MW
CPU Usage: 9 tf
Structure Structure Hitpoints: 40 HP
Capacitor Activation Cost: 0.938 GJ
Targeting Optimal Range: 1 km, 200 m
Trackingspeed / Accuracy: 0.365 rad/sec
Miscellaneous Rate Of Fire: 2 sec
Charges Per Cycle: 1
Damage Modifier: 2.1x
Charge Size: Small
Accuracy Falloff: 1 km, 500 m
Used With (Chargegroup): Charge / Hybrid Ammo
Used With (Chargegroup): Charge / Advanced Blaster Ammo
Signature Resolution: 40 m
Overload Damage Bonus: 15%
Heat Damage: 0.6 HP
Required Thermodynamics Level: 1 Level
Color Scheme: 11,332
Other Slots Occupied: 1
Target Module: 0
Accuracy Bonus: 0
Main Color: 8,627,698
Heat Dissipation Rate Modifier: 0.02
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 100
Manufacturing Time: 50 min
Research Material Time: 3 hr, 20 min
Research Copy Time: 3 days, 11 hr, 20 min
Research Productivity Time: 5 hr
Research Invention Time: 12 hr, 30 min
Productivity Modifier: 600
Material Modifier: 5
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