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Light Electron Blaster II

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

  • Public: yes
  • Radius: 10 m
  • Mass: 150 kg
  • Volume: 5 m3
  • Capacity: 1 m3
  • Meta Level: 5
  • Tech Level: 2

Fitting

  • Powergrid Usage: 4 MW
  • CPU Usage: 9 tf

Structure

  • Structure Hitpoints: 40 HP

Capacitor

  • Activation Cost: 0.938 GJ

Targeting

  • Optimal Range: 1 km, 200 m
  • Trackingspeed / Accuracy: 0.365 rad/sec

Miscellaneous

  • Rate Of Fire: 2 sec
  • Charges Per Cycle: 1
  • Damage Modifier: 2.1x
  • Charge Size: Small
  • Accuracy Falloff: 1 km, 500 m
  • Used With (Chargegroup): Charge / Hybrid Ammo
  • Used With (Chargegroup): Charge / Advanced Blaster Ammo
  • Signature Resolution: 40 m
  • Overload Damage Bonus: 15%
  • Heat Damage: 0.6 HP
  • Required Thermodynamics Level: 1 Level
  • Color Scheme: 11,332

Other

  • Slots Occupied: 1
  • Target Module: 0
  • Accuracy Bonus: 0
  • Main Color: 8,627,698
  • Heat Dissipation Rate Modifier: 0.02

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 2
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 100
  • Manufacturing Time: 50 min
  • Research Material Time: 3 hr, 20 min
  • Research Copy Time: 3 days, 11 hr, 20 min
  • Research Productivity Time: 5 hr
  • Research Invention Time: 12 hr, 30 min
  • Productivity Modifier: 600
  • Material Modifier: 5