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Nightmare

Amarr

When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei’s unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?

These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.

Special Ability: 100% bonus to Large Energy Turret damage

Amarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level
Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level

  • Public: yes
  • Radius: 500 m
  • Mass: 99,300,000 kg
  • Volume: 486,000 m3
  • Packaged Volume: 50,000 m3
  • Capacity: 665 m3
  • Meta Level: 4
  • Tech Level: 1

Fitting

  • Powergrid Output: 14,500 MW
  • Low Slots: 5
  • Med Slots: 7
  • High Slots: 6
  • CPU Output: 710 tf
  • Launcher Hardpoints: 0 hardpoints
  • Turret Hardpoints: 4 hardpoints
  • Calibration: 350 points
  • Rig Slots: 3
  • Upgrade Hardpoints: 3 hardpoints
  • Fw Lp Kill: 750
  • Meta Group ID: 4

Shield

  • Shield Capacity: 9,735 HP
  • Shield Em Damage Resistance: 0%
  • Shield Explosive Damage Resistance: 50%
  • Shield Kinetic Damage Resistance: 40%
  • Shield Thermal Damage Resistance: 20%
  • Shield Recharge Time: 44 min, 33 sec
  • Shield Uniformity: 0.75

Armor

  • Armor Hitpoints: 8,695 HP
  • Armor Em Damage Resistance: 50%
  • Armor Explosive Damage Resistance: 20%
  • Armor Kinetic Damage Resistance: 25%
  • Armor Thermal Damage Resistance: 35%
  • Armor Uniformity: 0.75

Structure

  • Structure Hitpoints: 8,260 HP
  • Max Velocity: 94 m/sec
  • Inertia Modifier: 0.136x
  • Kinetic Dmg Resistance: 0%
  • Thermal Dmg Resistance: 0%
  • Explosive Dmg Resistance: 0%
  • EM Dmg Resistance: 0%
  • Structure Uniformity: 0.75

Capacitor

  • Recharge Time: 19 min, 14 sec, 875 ms
  • Capacitor Capacity: 6,950 GJ

Targeting

  • Maximum Targeting Range: 80 km
  • Max Locked Targets: 7
  • RADAR Sensor Strength: 28 points
  • LADAR Sensor Strength: 0 points
  • Magnetometric Sensor Strength: 0 points
  • Gravimetric Sensor Strength: 0 points
  • Signature Radius: 400 m
  • Scan Resolution: 100 mm

Miscellaneous

  • Damage: 0
  • Powerload: 0 MW
  • Warp Factor: 0
  • Warp Speed Multiplier: 1x
  • Heat Attenuation: 0.82
  • Heat Attenuation Med: 0.63
  • Heat Attenuation Med: 0.82
  • Ship Warp Speed: 1
  • Rig Size: Large
  • Color Scheme: 11,349

Other

  • Power To Speed: 1
  • CPU Load: 0 tf
  • Targeting Speed: 9 sec
  • Main Color: 16,777,215
  • Max Passengers: 1,000
  • Uniformity: 1
  • Warp Capacitor Need: 0.000000138
  • Propulsion Graphic ID: 395
  • Gfx Booster ID: 395
  • Ship Bonus 2CB: 5
  • Ship Bonus AB 2: 7.5
  • Max Directional Velocity: 1,000
  • Min Target Vel Dmg Multiplier: 0.5
  • Ship Bonus Pirate Faction: 100
  • Heat Capacity Hi: 100
  • Heat Dissipation Rate: 0.01
  • Heat Dissipation Rate Hi: 0.01
  • Heat Dissipation Rate Low: 0.01
  • Heat Capacity Med: 100
  • Heat Capacity Low: 100
  • Heat Generation Multiplier: 0.5

Drones

  • Drone Capacity: 75 m3
  • Drone Bandwidth: 75 Mbit/sec

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 1
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 10
  • Manufacturing Time: 5 hr
  • Research Material Time: 4 days, 4 hr
  • Research Copy Time: 4 days, 4 hr
  • Research Productivity Time: 4 days, 4 hr
  • Research Invention Time: 41 days, 16 hr
  • Productivity Modifier: 3,600
  • Material Modifier: 5