Paladin
Name: Paladin
Hull: Apocalypse Class
Role: Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level
Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams
Public: yes
Radius: 250 m
Mass: 105,200,000 kg
Volume: 495,000 m3
Packaged Volume: 50,000 m3
Capacity: 1,125 m3
Meta Level: 5
Tech Level: 2
Fitting Powergrid Output: 13,500 MW
Low Slots: 7
Med Slots: 4
High Slots: 7
CPU Output: 500 tf
Launcher Hardpoints: 0 hardpoints
Turret Hardpoints: 4 hardpoints
Calibration: 400 points
Rig Slots: 2
Upgrade Hardpoints: 2 hardpoints
Fw Lp Kill: 1,000
Shield Shield Capacity: 6,800 HP
Shield Em Damage Resistance: 0%
Shield Explosive Damage Resistance: 63%
Shield Kinetic Damage Resistance: 48%
Shield Thermal Damage Resistance: 20%
Shield Recharge Time: 37 min, 52 sec
Shield Uniformity: 0.75
Armor Armor Hitpoints: 8,200 HP
Armor Em Damage Resistance: 50%
Armor Explosive Damage Resistance: 40%
Armor Kinetic Damage Resistance: 35%
Armor Thermal Damage Resistance: 35%
Armor Uniformity: 0.75
Structure Structure Hitpoints: 7,300 HP
Max Velocity: 105 m/sec
Inertia Modifier: 0.128x
Kinetic Dmg Resistance: 0%
Thermal Dmg Resistance: 0%
Explosive Dmg Resistance: 0%
EM Dmg Resistance: 0%
Structure Uniformity: 0.75
Capacitor Recharge Time: 15 min, 23 sec, 900 ms
Capacitor Capacity: 5,625 GJ
Targeting Maximum Targeting Range: 81 km
Max Locked Targets: 10
RADAR Sensor Strength: 12 points
LADAR Sensor Strength: 0 points
Magnetometric Sensor Strength: 0 points
Gravimetric Sensor Strength: 0 points
Signature Radius: 500 m
Scan Resolution: 81 mm
Miscellaneous Damage: 0
Powerload: 0 MW
Warp Factor: 0
Warp Speed Multiplier: 1x
Heat Attenuation: 0.82
Heat Attenuation Med: 0.63
Heat Attenuation Med: 0.79
Ship Warp Speed: 1
Rig Size: Large
Color Scheme: 11,350
Other Power To Speed: 1
CPU Load: 0 tf
Targeting Speed: 7 sec, 500 ms
Main Color: 16,777,215
Max Passengers: 999
Uniformity: 1
Warp Capacitor Need: 0.000000138
Propulsion Graphic ID: 394
Gfx Booster ID: 394
Ship Bonus AB: 10
Ship Bonus AB 2: 5
Max Directional Velocity: 1,000
Min Target Vel Dmg Multiplier: 0.5
Heat Capacity Hi: 100
Heat Dissipation Rate: 0.01
Heat Dissipation Rate Hi: 0.01
Heat Dissipation Rate Low: 0.01
Heat Capacity Med: 100
Heat Capacity Low: 100
Heat Generation Multiplier: 0.5
Elite Bonus Violators 1: 5
Elite Bonus Violators 2: 7.5
Elite Bonus Violators Role 1: 100
Elite Bonus Violators Role 2: 100
Elite Bonus Violators Role 3: 100
Drones Drone Capacity: 75 m3
Drone Bandwidth: 75 Mbit/sec
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 2
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 10
Manufacturing Time: 2 days, 2 hr
Research Material Time: 7 days, 15 hr, 20 min
Research Copy Time: 19 days, 16 hr, 13 min, 20 sec
Research Productivity Time: 11 days, 8 hr, 13 min, 20 sec
Research Invention Time: 30 days, 2 hr, 13 min, 20 sec
Productivity Modifier: 36,000
Material Modifier: 5
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