Proteus Engineering - Capacitor Regeneration Matrix
Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.
Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.
Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.
Public: yes
Radius: 500 m
Mass: 1,200,000 kg
Volume: 40 m3
Meta Level: 1
Tech Level: 3
Fitting Powergrid Output: 1,050 MW
Subsystem Slot: 127
Turret Hardpoint Modifier: 0
Launcher Hardpoint Modifier: 0
Hi Slot Modifier: 0
Med Slot Modifier: +1
Low Slot Modifier: +2
Restricted To Ship Type: Proteus
Structure Structure Hitpoints: 40 HP
Capacitor Recharge Time: 6 min, 55 sec
Capacitor Capacity: 1,850 GJ
Miscellaneous Subsystem Bonus Gallente Engineering: -5
Drones Drone Capacity: 0 m3
Drone Bandwidth: 0 Mbit/sec
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 3
Wastage Factor: 0%
Max Runs Per Blueprint Copy: 1,000
Manufacturing Time: 20 min
Research Material Time: 3 hr, 20 min
Research Copy Time: 3 hr, 20 min
Research Productivity Time: 3 hr, 20 min
Research Invention Time: 2 hr, 30 min
Productivity Modifier: 120
Material Modifier: 5
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