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Radio S

Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

  • Public: yes
  • Radius: 1 m
  • Mass: 1 kg
  • Volume: 1 m3
  • Tech Level: 1

Structure

  • Structure Hitpoints: 1 HP

Capacitor

  • Capacitor Need Bonus: -15%

Miscellaneous

  • Damage: 0
  • EM Damage: 5 HP
  • Explosive Damage: 0 HP
  • Kinetic Damage: 0 HP
  • Thermal Damage: 0 HP
  • Range Bonus: +60%
  • Charge Size: Small
  • Used With (Launchergroup): Module / Energy Weapon
  • Base Shield Damage: 0
  • Base Armor Damage: 0
  • Volatility: 1%
  • Volatility Damage: 0.00025 HP
  • Crystals Take Damage: False

Other

  • Main Color: 2,833,864
  • Entity Fly Range Multiplier: 1.6

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 1
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 1,500
  • Manufacturing Time: 5 min
  • Research Material Time: 1 hr, 40 min
  • Research Copy Time: 1 hr, 40 min
  • Research Productivity Time: 1 hr, 40 min
  • Research Invention Time: 1 hr, 15 min
  • Productivity Modifier: 60
  • Material Modifier: 5