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Scorch S

The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

Can only be used by small tech level II Pulse Lasers

  • Public: yes
  • Radius: 1 m
  • Mass: 1 kg
  • Volume: 1 m3
  • Meta Level: 5
  • Tech Level: 2
  • Batch Size: 4

Structure

  • Structure Hitpoints: 1 HP

Capacitor

  • Capacitor Need Bonus: 0%

Miscellaneous

  • EM Damage: 9 HP
  • Explosive Damage: 0 HP
  • Kinetic Damage: 0 HP
  • Thermal Damage: 2 HP
  • Range Bonus: +50%
  • Charge Size: Small
  • Used With (Launchergroup): Module / Energy Weapon
  • Tracking Speed Multiplier: 0.75x
  • Base Shield Damage: 0
  • Base Armor Damage: 0
  • Volatility: 0.1%
  • Volatility Damage: 0.01 HP
  • Crystals Take Damage: True

Other

  • Main Color: 2,833,864
  • Entity Fly Range Multiplier: 1.5

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 2
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 100
  • Manufacturing Time: 5 hr, 33 min, 20 sec
  • Research Material Time: 22 hr, 13 min, 20 sec
  • Research Copy Time: 23 days, 3 hr, 33 min, 20 sec
  • Research Productivity Time: 1 day, 9 hr, 20 min
  • Research Invention Time: 3 days, 11 hr, 20 min
  • Productivity Modifier: 4,000
  • Material Modifier: 5