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Scythe Fleet Issue

Minmatar

The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level.

  • Public: yes
  • Radius: 134 m
  • Mass: 10,910,000 kg
  • Volume: 89,000 m3
  • Packaged Volume: 10,000 m3
  • Capacity: 440 m3
  • Meta Level: 0
  • Tech Level: 1

Fitting

  • Powergrid Output: 745 MW
  • Low Slots: 3
  • Med Slots: 4
  • High Slots: 6
  • CPU Output: 275 tf
  • Launcher Hardpoints: 3 hardpoints
  • Turret Hardpoints: 3 hardpoints
  • Calibration: 350 points
  • Rig Slots: 3
  • Upgrade Hardpoints: 3 hardpoints
  • Fw Lp Kill: 150
  • Meta Group ID: 4

Shield

  • Shield Capacity: 1,400 HP
  • Shield Em Damage Resistance: 0%
  • Shield Explosive Damage Resistance: 50%
  • Shield Kinetic Damage Resistance: 40%
  • Shield Thermal Damage Resistance: 20%
  • Shield Recharge Time: 22 min, 30 sec
  • Shield Uniformity: 0.75

Armor

  • Armor Hitpoints: 1,040 HP
  • Armor Em Damage Resistance: 60%
  • Armor Explosive Damage Resistance: 10%
  • Armor Kinetic Damage Resistance: 25%
  • Armor Thermal Damage Resistance: 35%
  • Armor Uniformity: 0.75

Structure

  • Structure Hitpoints: 1,220 HP
  • Max Velocity: 270 m/sec
  • Inertia Modifier: 0.44x
  • Kinetic Dmg Resistance: 0%
  • Thermal Dmg Resistance: 0%
  • Explosive Dmg Resistance: 0%
  • EM Dmg Resistance: 0%
  • Structure Uniformity: 0.75

Capacitor

  • Recharge Time: 6 min, 21 sec, 250 ms
  • Capacitor Capacity: 1,062.5 GJ

Targeting

  • Maximum Targeting Range: 37 km, 500 m
  • Max Locked Targets: 7
  • RADAR Sensor Strength: 0 points
  • LADAR Sensor Strength: 13 points
  • Magnetometric Sensor Strength: 0 points
  • Gravimetric Sensor Strength: 0 points
  • Optimal Range Bonus: 500%
  • Signature Radius: 90 m
  • Scan Resolution: 345 mm

Miscellaneous

  • Damage: 0
  • Powerload: 0 MW
  • Warp Factor: 0
  • Heat Attenuation: 0.76
  • Heat Attenuation Med: 0.63
  • Heat Attenuation Med: 0.5
  • Ship Warp Speed: 1
  • Rig Size: Medium
  • Color Scheme: 11,339

Other

  • Power To Speed: 1
  • CPU Load: 0 tf
  • Targeting Speed: 4 sec, 500 ms
  • Main Color: 16,777,215
  • Max Passengers: 630
  • Uniformity: 1
  • Warp Capacitor Need: 0.000000813
  • Propulsion Graphic ID: 397
  • Gfx Booster ID: 397
  • Ship Bonus MC: -5
  • Ship Bonus MC 2: -5
  • Max Directional Velocity: 2,000
  • Min Target Vel Dmg Multiplier: 0.25
  • Heat Capacity Hi: 100
  • Heat Dissipation Rate: 0.01
  • Heat Dissipation Rate Hi: 0.01
  • Heat Dissipation Rate Low: 0.01
  • Heat Capacity Med: 100
  • Heat Capacity Low: 100
  • Heat Generation Multiplier: 0.75

Drones

  • Drone Capacity: 25 m3
  • Drone Bandwidth: 25 Mbit/sec

Blueprint

  • Public: yes
  • Volume: 0.01 m3
  • Tech Level: 1
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 15
  • Manufacturing Time: 3 hr, 20 min
  • Research Material Time: 2 days, 18 hr, 40 min
  • Research Copy Time: 2 days, 18 hr, 40 min
  • Research Productivity Time: 2 days, 18 hr, 40 min
  • Research Invention Time: 2 days, 2 hr
  • Productivity Modifier: 2,400
  • Material Modifier: 5