Siege Module I
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.
This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship.
Public: yes
Radius: 1 m
Mass: 1 kg
Volume: 4,000 m3
Meta Level: 0
Tech Level: 1
Fitting Powergrid Usage: 100,000 MW
CPU Usage: 100 tf
Can Be Fitted To: Ship / Dreadnought
Shield Shield Boost Bonus: 100%
Shield Boost Duration Bonus: -50%
Structure Structure Hitpoints: 99,999 HP
Mass Multiplier: 10x
Targeting Max Locked Targets: 2
Activation Target Loss: 1
Miscellaneous Max Velocity Bonus: -100%
Activation Time / Duration: 10 min
Speed Bonus: 0 m/sec
Damage Multiplier Bonus: 625%
Scan Resolution Bonus: -75%
Consumption Type: Strontium Clathrates
Consumption Quantity: 500 units
Tracking Speed Bonus: -50%
Explosion Velocity Bonus: -60%
Armor Repair Bonus: 100%
Armor Repair Duration Bonus: -50%
Disallow Activation In Warp: True
Max Modules Of This Group Allowed: 1
Other Max Group Active: 1
Siege Mode Warp Status: 100
Disallows Assistance: 1
Disallows Offensive Modifiers: 1
Disallow Early Deactivation: 1
Siege Mode Gallente Dreadnought Bonus 2: 20
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 1
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 10
Manufacturing Time: 1 day, 1 hr
Research Material Time: 4 days, 4 hr
Research Copy Time: 10 days, 10 hr
Research Productivity Time: 6 days, 6 hr
Research Invention Time: 1 day, 9 hr, 20 min
Productivity Modifier: 18,000
Material Modifier: 5
|
|
|