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Siege Module I TEST

Some how it makes siege weapons do a lot more damage and track way better but makes the ship stop instead & more stuff - GAUTI NEED DESCRIPTION HERE.

Note: Only a single siege module can be used at the same time, so don't fit more than one or you will be ruining your fitting

  • Public: no
  • Radius: 1 m
  • Mass: 1 kg
  • Volume: 5 m3
  • Meta Level: 0
  • Tech Level: 1

Fitting

  • Powergrid Usage: 100,000 MW
  • CPU Usage: 250 tf

Shield

  • Shield Boost Bonus: 100%
  • Shield Boost Duration Bonus: -50%

Structure

  • Structure Hitpoints: 99,999 HP

Targeting

  • Activation Target Loss: 1

Miscellaneous

  • Max Velocity Bonus: -100%
  • Activation Time / Duration: 10 min
  • Speed Bonus: 0 m/sec
  • Damage Multiplier Bonus: 500%
  • Scan Resolution Bonus: -50%
  • Tracking Speed Bonus: -85%
  • Explosion Velocity Bonus: -85%
  • Velocity Falloff Bonus: -85%
  • Armor Repair Bonus: 100%
  • Armor Repair Duration Bonus: -50%

Other

  • Max Group Active: 1
  • Siege Mode Warp Status: 100
  • Disallows Assistance: 1
  • Disallows Offensive Modifiers: 1
  • Disallow Early Deactivation: 1

Blueprint

  • Public: no
  • Volume: 0.01 m3
  • Tech Level: 1
  • Wastage Factor: 10%
  • Max Runs Per Blueprint Copy: 1,000
  • Manufacturing Time: 5 hr
  • Research Material Time: 4 days, 4 hr
  • Research Copy Time: 4 days, 4 hr
  • Research Productivity Time: 4 days, 4 hr
  • Research Invention Time: 1 day, 9 hr, 20 min
  • Productivity Modifier: 3,600
  • Material Modifier: 5