Triage Module I
An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.
This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.
This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode.
Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules.
This module can only be fit on Carriers.
Public: yes
Radius: 1 m
Mass: 1 kg
Volume: 4,000 m3
Meta Level: 0
Tech Level: 1
Fitting Powergrid Usage: 100,000 MW
CPU Usage: 100 tf
Can Be Fitted To: Ship / Carrier
Shield Shield Boost Bonus: 100%
Shield Boost Duration Bonus: -50%
Shield Transport Duration Bonus: -50%
Shield Transport Amount Bonus: 100%
Structure Structure Hitpoints: 99,999 HP
Mass Multiplier: 10x
Capacitor Activation Cost: 0 GJ
Targeting Max Locked Targets Bonus: +4
Targeting Range Bonus: 0%
Miscellaneous Max Velocity Bonus: -100%
Activation Time / Duration: 5 min
Speed Bonus: 0 m/sec
Scan Resolution Bonus: +900%
Consumption Type: Strontium Clathrates
Consumption Quantity: 250 units
Armor Repair Bonus: 100%
Armor Repair Duration Bonus: -50%
Remote Armor Repair Bonus: 100%
Remote Armor Repair Duration Bonus: -50%
EW Capacitor Need Bonus: 9,999,900%
Max Active Drone Modifier: -100%
Remote Hull Repair Bonus: 100%
Remote Hull Repair Duration Bonus: -50%
Energy Transfer Bonus: 100%
Energy Transfer Duration Bonus: -50%
Disallow Activation In Warp: True
Max Modules Of This Group Allowed: 1
Other Max Group Active: 1
Siege Mode Warp Status: 100
Disallows Assistance: 1
Disallows Offensive Modifiers: 1
Disallow Early Deactivation: 1
Blueprint
Public: yes
Volume: 0.01 m3
Tech Level: 1
Wastage Factor: 10%
Max Runs Per Blueprint Copy: 10
Manufacturing Time: 1 day, 1 hr
Research Material Time: 4 days, 4 hr
Research Copy Time: 10 days, 10 hr
Research Productivity Time: 6 days, 6 hr
Research Invention Time: 1 day, 9 hr, 20 min
Productivity Modifier: 18,000
Material Modifier: 5
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